Last updated 4 months agoJob is active

Product Designer, Tools

Design dense, practical interfaces for editors, dashboards, runtime diagnostics, and game production workflows.

Responsibilities:

  • design editor, timeline, asset, monitoring, and workflow interfaces for technical users;
  • turn ambiguous production problems into clear layouts, states, and interaction patterns;
  • work closely with engineers to keep designs buildable, responsive, and maintainable;
  • maintain design consistency across tools without hiding useful density.

Requirements:

  • experience designing complex software products, internal tools, dashboards, or editors;
  • strong layout, information hierarchy, interaction, and responsive design skills;
  • ability to validate workflows with users and communicate decisions clearly;
  • comfort designing for expert users who value speed, clarity, and control.

Nice to have:

  • experience with game tools, creative software, animation timelines, or technical dashboards;
  • ability to prototype interactions in code or structured design systems;
  • interest in performance visualization and production diagnostics.