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Technical Artist, Pipeline
Bridge art production and engineering by improving asset preparation, validation, and runtime-ready workflows.
Responsibilities:
- define asset preparation rules for textures, sprites, animations, layouts, and effects;
- build or specify validation checks that catch production issues before runtime;
- support artists with practical tooling, documentation, and pipeline troubleshooting;
- work with engineers on import formats, previews, caching, and staged loading.
Requirements:
- experience in game art pipelines, technical art, or production tooling;
- understanding of texture formats, atlases, animation assets, and runtime constraints;
- ability to communicate clearly with artists, designers, and engineers;
- practical mindset for turning repeated manual work into reliable workflows.
Nice to have:
- scripting experience with JavaScript, Python, or DCC automation;
- experience with web-based tools, asset validators, or build pipelines;
- interest in browser runtime performance and production diagnostics.